1.0.0 (2016.06.30): Initial release Enabled Siege Workshop in Feudal Age, but no Scorpions or Rams Fire Tower has been enabled to build Host can set game mode (PathBlood mode/Hero mode) All researches are fully automatic in right age, except Castle upgrades 1.0.1 (2016.07.01): Fixed bug El Cid Campeador did not work 1.0.2 (2016.07.02): Cobra Car and Admiral have been exchanged Minor bugs fixed 1.0.3 (2016.07.05): If BBT turned off, BBT will be auto researched in Imperial Age Castle upgrades are fully automatic too Minor bugs fixed 1.0.4 (2016.07.14): Fixed a bug, which caused game crash in Conquerors when somebody got defeated Fixed Old Stone Head frames Fixed bug Persians and Byzantines needed more Petards to raze Docks Fixed p5 Petard bug More bases/Change base support added, now your hero spawn will work in your new base 1.0.5 (2016.07.26): Saboteur is created faster (3s instead of 5s) Fixed bug p1 had only 99.999 resources instead of 999.999 If you king, the ally or enemy objects can't block you from getting the Scorpions Fixed bug if you king, your Scorpions which you created earlier may get extra HP and armor in your base Fixed bug if you change base to your ally, your ally's king may block your king to get teleported there If a player deletes a gate/tower, all enemies will get +1 razing amount instead of the player being booted 1.0.6 (2016.07.26): Minor bugs fixed 1.0.7 (2016.07.27): Reworked counting system, now the counters show the kill/feed/razing amounts in real time Minor bugs fixed 1.0.8 (2016.08.10): Set spawn gather point anywhere on map (not only close, medium or long) Double click to Horse, then right click anywhere on map to set spawn there Turn On/Off Hero, Unit and Villager spawns Disabled creating Petard from Castle Disabled Architecture, because buildings were too strong in Imperial Age Fully reworked anti-delete system Minor bugs fixed 1.0.9 (2016.08.12): Added support for The African Kingdoms Minor improvements 1.1.0 (2016.08.19): Improved p1 PathBlood area design Fixed bug destroying a Dock needed 4 Petards in Feudal or Castle Age Minor bugs fixed 1.1.1 (2016.08.19): Fixed bug p4 (and maybe other players) could not set spawn 1.1.2 (2016.08.20): Fixed a serious bug which caused game crash in AoC HD 1.1.3 (2016.08.21): Fixed King Panic for p1 in p2's base Fixed resources, when host does not set it to standard Fixed game crash in AoC HD Single Player Minor bugs fixed 1.1.4 (2016.08.22): If you get a Petard, your window view will automatically go to it, so you won't forget to unlock a new hero If you unlock a hero, it will automatically go to the spawn area, and old hero will go away before the new arrives Minor bugs fixed 1.1.5 (2016.08.23): Minor bugs fixed Map is available in Turbo version too 1.1.6 (2016.08.24): Fixed spawn bug when Record Game was turned on 1.1.7 (2016.08.29): Improved anti-cheat system at the PathBlood area Fixed terrain glitches and unsymmetric things at the PathBlood area Minor bugs fixed 1.1.8 (2016.08.29): Minor bugs fixed 1.1.9 (2016.08.31): Fixed terrain bug which corrupted the anti-delete system in version 1.1.7 and 1.1.8 1.2.0 (2016.08.31): Host can set game speed Normal/Turbo In Turbo mode, spawns work 67% faster, pop limit is 1000 Unit spawn will work instantly at game start Removed BBT switcher (Bombard Tower is available only in Imperial Age) Minor bugs fixed 1.2.1 (2016.09.08): Fixed statistics bugs (including kills and units lost) You won't get kills by killing own units, and you won't get razings by razing own buildings Minor bugs fixed 1.2.2 (2016.12.21): Fixed bug you could use Saboteur with an other hero at the same time Minor bugs fixed 1.2.3 (2017.02.25): Added support for Rise of the Rajas 1.2.4 (2017.05.26): PathBlood hero combinations are much more fair now: Charlemagne is replaced with Aethelfirth (Charlemagne was too strong) Aethelfirth is replaced with Belisarius (Nobunaga was better than Aethelfirth) Belisarius is replaced with Charlemagne (the middle way was too weak, so nobody chose it) Subotai is exchanged with Harald (Subotai is stronger, so now you can unlock Harald first) 1.2.5 (2017.07.06): Newly unlocked heroes are moving to the middle of PathBlood spawn area, not to the left corner You cannot move Petard to PathBlood area to use it as hero Removed change view when getting new Petard to prevent game crash You cannot move ships outside the map Minor improvements 1.2.6 (2017.07.12): Reworked anti-delete system Unit spawn timers are different again for all civilizations, in Turbo mode too Minor improvements 1.2.7 (2017.07.13): Fixed bug if you deleted gates/towers very fast, the enemies did not get all razing points You won't get "Outpost built" messages when you delete a gate/tower Fixed bug you got extra Villagers when you changed base 1.2.8 (2017.07.18): You won't get kills if you kill allied units You won't get razings if you raze allied buildings Added change view again, but only for version 1.4 RC (it caused game crash in 1.0c) Minor bugs fixed 1.2.9 (2017.07.31): Fixed teams bug Minimized chance of free deletes 1.3.0 (2017.08.01): Updated unit spawn max populations Enabled change view for HD version too Minor bugs fixed 1.3.1 (2017.08.10): New units will be tasked only in the creation second Hay Stacks will be created only if really needed Minor bugs fixed 1.3.2 (2017.08.11): Added 1 sec delay to the anti-delete system to prevent false deletes 1.3.3 (2017.08.22): If you turn off unit spawn, your Hay Stacks will be removed If somebody gets defeated, his Hay Stacks will be removed Mahouts won't be researched for Persians at game start Bombard Tower will be researched in Castle Age If More bases is turned off, you can make Castle in Feudal Age Minor bugs fixed 1.3.4 (2017.08.26): Fixed bug Watch Tower was not available in Forgotten Empires 3.4 mod Minor bugs fixed 1.3.5 (2017.09.16): Set Spawn Anywhere v2 added (just press . button to set spawn, only for version 1.5) If you run 1.0/1.0c/1.4/HD, only the old Horse trick will work You can't delete Kings in version 1.5 Fixed bug if you got Petard the same time when you got defeated, you could survive The window view will change instantly in version 1.5 1.3.6 (2017.09.18): Fixed out of sync bug if there were more than 6 players in version 1.5 The Horse trick has been fixed in older versions 1.3.7 (2017.10.07): Henry V has been replaced with Joan of Arc (Henry V was too strong) Saboteur is not created faster than other heroes Minor bugs fixed 1.3.8 (2017.10.13): You can move Petard to PathBlood area to use it as hero Fixed start view in multiplayer Minor bugs fixed 1.3.9 (2017.10.23): Fire Tower is more accurate at moving targets Fire Tower has blast damage When more players are in same base, the faster/smaller heroes will be created first to prevent spawn blocking King Panic Scorpions have more HP to prevent to be killed Minor bugs fixed 1.4.0 (2017.11.12): Added support for WololoKindoms Incas and Berbers need 1 razing only Hero mode is no longer supported Minor bugs fixed 1.4.1 (2017.12.09): Fixed spawn bug in version 1.0/1.0c If you kick a player, his game will crash, so he won't cause lag any more Players who have already resigned can be kicked too Minor bugs fixed 1.4.2 (2017.12.22): Added support for Realms 1.4.3 (2018.01.10): Balance updates for Realms 1.4.4 (2018.01.11): Kick area is not available in FFA games Balance updates for Realms 1.4.5 (2018.01.25): Balance updates for Realms King Panic time has been reduced from 50 sec to 40 sec Kick area is no longer available You can't delete your Castle if you have 1 Castle only (to prevent accidental suicides) Minor improvements 1.4.6 (2018.01.30): Number of Bombard Towers is limited to 100 Balance updates for Realms Fixed Bohemian spawn point HP bug 1.4.7 (2018.02.18): Balance updates for Realms Trestle Gun is auto researched in Imperial Age Minor bugs fixed Minor improvements 1.4.8 (2018.03.01): Advanced Statistics have been enabled (Warning! It may show higher values than your real kills/razings!) 10000 kills victory condition has been added All archer units spawn with Stand Ground stance instead of Aggressive stance Petards spawn with Aggressive stance instead of No Attack stance (if you use it as hero) Saboteurs spawn with Aggressive stance instead of Defensive stance Longboats spawn with Stand Ground stance instead of Aggressive stance Admirals spawn with Stand Ground stance instead of Defensive stance All hand cannoneer units spawn with Stand Ground stance instead of Aggressive stance Cobra Cars have +2 attack, but -100 HP Saracens get non-elite Mameluke Saracens need 700 kills for Imperial Age instead of 750 Incas need 450 kills for Imperial Age instead of 350 Fixed bug Onagers shot to enemy PathBlood area at 0th sec, causing 100 damage to Dock Subotai has been exchanged with Harald Tamerlanes have +3 attack, but -50 HP 1.4.9 (2018.03.01): Saracens get 80 units instead of 60 Saracens' spawn time reduced from 10 sec to 8 sec The Tower Of Flies behind your base will be renamed to your required kills for Castle and Imperial Age Example: "Castle: 250, Imperial: 500" Minor bugs fixed 1.5.0 (2018.03.09): Added support for new version of Realms New civilization: Turcomans have been added Balance updates 1.5.1 (2018.03.23): Balance updates Minor bugs fixed 1.5.2 (2018.05.27): If you delete gate, all walls will be removed The Tower Of Flies' name will include your required razings too Example: "Castle: 250, Imperial: 500, Razings: 2" Cannons spawn with Stand Ground stance instead of Defensive stance You can delete Petards which you got as hero Ships rotate instantly Balance updates 1.5.3 (2018.06.29): Elephant Archers and Elite Elephant Archers have -30 HP in Realms You cannot delete your Great Khan You will get warning message if you reach 100 Bombard Tower limit You will get warning message if you are feeding Admirals spawn with Defensive stance again instead of Stand Ground stance Balance updates Minor bugs fixed 1.5.4 (2018.07.14): All meele-attack heroes spawn with Aggressive stance instead of Defensive stance Fixed feed warning message flooding Fixed bug already created ships did not upgrade Sheep move faster 1.5.5 (2018.08.04): The switch area has been redesigned Hero mode support has been added Host can set hero combination: Eye-Robin-Harald-Charles-GK (default) or Robin-Theodoric-Charles-Subotai-GK Balance updates Minor improvements 1.5.6 (2018.08.07): Hero mode switcher has been removed Fixed bug spawn system did not work for last player in version 1.0/1.0c/1.4/HD Conquistadors and Gun Mahouts spawn with Stand Ground stance instead of Aggressive stance Throwing Axemen spawn with Stand Ground stance instead of Aggressive stance Charlemagnes, Haralds and Charles Martels spawn with Stand Ground stance instead of Aggressive stance Unlocked heroes move faster to the spawn area 1.5.7 (2018.09.13): New civilization: Tamils have been added Minor bugs fixed 1.5.8 (2019.01.16): Set Spawn Anywhere v3 has been added Ballista Elephants spawn with Stand Ground stance instead of Aggressive stance Balance updates for Realms Minor bugs fixed 1.5.9 (2019.01.19): Added support for Portuguese Civ Mod III Balance updates for Realms Minor improvements 1.6.0 (2019.01.23): Fixed bug the game still showed Imperial Age when you were already in Renaissance Age Fixed bug player couldn't be defeated if had more than 300 units Fixed bug Elite Ruyter was not researched in Imperial Age Fixed bug Docks sometimes needed 4 Petards to be destroyed in PCM III Fixed bug Imperial Longboat, Imperial Turtle ship and Imperial Caravel were not researched in Renaissance Age Bank and Howitzer have been disabled Engineering Schools is no longer researched in Renaissance Age Balance updates 1.6.1 (2019.06.25): Added support for new version of Realms Added support for 5th Age Mod Compatibility with old versions has been fixed Fixed bug Elite Caravel was not researched in Imperial Age Atheism is no longer researched for Huns because of annoying notification Artillery Officers is no longer researched in Renaissance Age Fixed bug Docks sometimes needed only 2 Petards to be destroyed in PCM III Chimus get Squires researched at start Carracks and Heavy Carracks have -50 HP Tamils need 250 kills for Castle Age instead of 300, and 650 kills for Imperial Age instead of 700 Players need only 8000 kills for victory instead of 10000 Bombard Cannon is more accurate at moving targets Bombard Cannon has hero status, so it is regenerating by time Elite Longboat has +1 attack El Cid Campeador has +4 attack William Wallace has +50 HP You will always get all of your Scorpions when you use King Panic Scorpions' minimum range will be set to 0 when you use King Panic Fixed bug Siege Ram was not renamed to "Razings" in HD version Fixed bug Great Khan had less LOS than range, which caused to be unable to attack Unlocked siege weapons also move faster to the spawn area Trigger optimizations 1.6.2 (2019.06.25): Fixed bug Realms was not detected in multiplayer 1.6.3 (2019.07.08): Fixed bug Templar Commandery has randomly appeared at p4's base Two new civilizations: Burgundians and Kongolese have been added Raze counter Ram has been fixed 1.6.4 (2019.07.16): Fixed bug Merchants were not researched in Castle Age for Dutch Fixed bug Heavy Scorpions created from Siege Workshop had 0 radius after using King Panic King Panic Scorpions cannot be deleted Malays need 250 kills for Castle Age instead of 300, and 350 kills for Imperial Age instead of 500 1.6.5 (2019.08.05): Change view has been enabled in HD when you get Petard Fixed bug Imperial Demolition Ship and Imperial Fire Ship were not researched in Renaissance Age Ribauldequins spawn with Stand Ground stance instead of Aggressive stance Unit stances will work in HD version too Minor bugs fixed 1.6.6 (2019.12.21): Balance updates for PCM III Reworked anti-delete system Minor improvements 1.6.7 (2019.12.28): Balance updates Definitive Edition civilizations have been added Minor improvements 1.6.8 (2019.12.31): False delete detection has been fixed 1.0/1.0c compatibility has been fixed 1.6.9 (2021.02.20): New civilization: Polish have been added Counters have 0/0 initial HP instead of 1/0 Minor bugs fixed 1.7.0 (2021.09.27): If you used a Petard as hero, now you can bring it back to the PathBlood area Four new civilizations: Burgundians, Sicilians, Bohemians, and Poles have been added Added support for Community Patch v1.6 You cannot delete your tower which shows the required kills and razings Fixed bug Eagle Warrior was not researched in Castle Age Fixed bug Elite Steppe Lancer was not researched in Imperial Age Monastery and Monks are enabled in Feudal Age Fixed bug Scorpions did not get extra attack in DE 1.7.1 (2023.09.12): Four new civilizations: Bengalis, Dravidians, Gurjaras, and Hindustanis have been added The following balance updates have been made to Realms: Balts and Turcomans get Chemistry researched at start Burgundians need 250 kills for Castle Age instead of 300 Malays need 2 razings for Villagers instead of 3 Malays need 200 kills for Castle Age instead of 250 Turcomans need 200 kills for Castle Age instead of 300 1.7.2 (2023.09.18): New civilization: Romans have been added Petards move faster at the PathBlood area The blast radius of Petards has been increased to reduce the chance of dealing no damage to Dock Fixed bug you could not delete Petards that you got as heroes Turcomans need 1 razing for Villagers instead of 2 Fixed bug Supplies were not researched in Feudal Age Fixed bug Gambesons were not researched in Castle Age Fixed bug Siege Elephant and Elite Shrivamsha Rider were not researched in Imperial Age Improved performance in DE 1.7.3 (2023.10.06): Added support for 12 new DE civs in Community Patch v1.6 Fixed bug Gather Point had 86/85 HP in 1.6 instead of 0/1, resulting in being killed if tasked to the sea Delete protection of important units now also works in DE Fixed bug Sicilians got Coustillier instead of Serjeant in DE Fixed bug Anarchy was not researched in Castle Age for Goths in PCM III Disabled creation of resource stockpiles from Trade Workshop in PCM III Fixed bug Rodelero, Elite Rodelereo, and Imperial Rodelero were not researched in PCM III Fixed bug Belisarius had 300 HP instead of 210 in PCM III Burgundians (Realms) need 1 razing for Villagers instead of 2 Tufans (Realms) need 2 razings for Villagers instead of 1 and they have 100 pop/8 sec instead of 120 pop/6 sec Malays (Realms) start in Castle Age, but they need 500 kills for Imperial Age instead of 350 Dravidians (Realms) get Husbandry researched at start Byzantines get Elite Cataphract, but they need 650 kills for Imperial Age instead of 550 Fixed bug Admirals could shoot through the sea and kill unlocked heroes Fixed bug cannons could shoot through to the neighbour base Fixed bug ships could pass through cliffs at some locations without being killed Fixed bug a player could survive after losing all Castles if received an unlocked hero at the same time The window view will change to the center of your base if you use King Panic The blast radius of Petards at the PathBlood area has been further increased False delete detection has been fixed Further performance optimizations Minor improvements 1.7.4 (2023.10.17): Hay Stacks are no longer created in front of the destroyed Castles to block unit spawn there Fixed bug you still got units spawned in front of a destroyed Castle if there was a 1 HP foundation If you rebuild your Castle to exactly the same location, your unit spawn will work again there Fixed bug you sometimes got units twice in a row when you turned on unit spawn Fixed bug you started to get heroes when your hero spawn was turned off but you went under max pop Fixed a rare bug where setting spawns on/off did not work You can build Castle in Feudal Age, even if More Bases is turned on Fixed game version detection in HD Great Khans' LOS has been increased by 1 in HD/DE Fixed bug when you used King Panic in DE, all of your Scorpions got extra HP on the map Fixed bug ships could not shoot each other at the corners if the projectiles went over the illegal area If you get a new Petard while using King Panic, the view change will be delayed until your Scorpions are removed Kings move faster to reduce the delay in the panic system All accelerated units move even faster Further performance optimizations 1.7.5 (2023.10.24): The Advanced Statistics message will no longer appear at game start The view won't change after using King Panic if you already used your Petard Fixed incorrect true detection of DE that could cause game crash Fixed game crash in 1.0/1.0c when the number of Villagers+Monks of a defeated player exceeded 300 Wolf sound will be played when you get a new Petard in 1.0/1.0c Fixed bug Great Khans did not get extra attack in version 1.6 Great Khans now spawn with a consistent HP and attack regardless of when the host activates the feature 1.7.6 (2023.10.26): You can transfer Petard to your allies now (only in Realms/PCM/1.6): 1. Move 2 Petards to your Petard spawn 2. Set your Gather Point to one of your ally's Petard spawn 3. You will lose your 2 Petards, and your ally will receive 1 Petard Fixed out of sync bug 1.7.7 (2023.12.13): Two new civilizations: Armenians and Georgians have been added Transferring Petard now works in all game versions It is no longer possible to transfer Petard to defeated allies Gather Points will no longer be removed in the Scorpion spawn areas when using King Panic Byzantines have 60 pop/10 sec instead of 80 pop/8 sec Fixed bug your Gather Point was also tasked away from your Villager spawn when you received Villagers Fixed bug you could convert enemy's sheep with your Gather Point and gain control over his/her spawn Fixed bug Khmers got units too often and unevenly at Turbo speed Unlockable heroes have No Attack stance to prevent them shooting Fixed bug unlockable mounted units had -20 HP compared to their created equivalents Fixed bug Savar was not researched in Imperial Age for Persians in 1.6/DE Fixed bug Devotion was not researched Castle Age in DE Fixed bug Bombard Cannons could not move to the PathBlood spawn area properly in DE Enabled Sea Tower to build in version 1.5/1.6, with a fast rate of fire William Wallace has +10 attack El Cid Campeador has +50 HP and +6 additional attack Reworked trigger mechanics for better performance Minor improvements 1.7.8 (2024.01.02): Fixed counter bug in DE Burgundians (Realms) need 500 kills for Imperial Age instead of 650 Malays (Realms) need 400 kills for Imperial Age instead of 500 Gbetos spawn with Stand Ground stance instead of Aggressive stance Ballista Elephants spawn with Stand Ground stance in WK/1.6 too Khmer in WK/1.6/HD/DE have 40 pop instead of 60 King Panic Scorpions cannot be deleted in DE Flemish Revolution won't be researched automatically in Imperial Age for Burgundians Flemish Revolution can be manually researched in DE, but cannot be researched in 1.6 Bombard Cannon is no longer more accurate at moving targets, to hit patrolling units better Bombard Cannon no longer has hero status Fixed bug unlocked Bombard Cannon lost extra speed when entering the PathBlood spawn area 1.7.9 (2024.01.10): The view won't change any more when you get a Petard, wolf sound will be played instead The view won't change any more when you use King Panic Hussite Wagons spawn with Stand Ground stance instead of Aggressive stance in DE William Wallace has +50 additional HP and +10 additional attack Slightly improved performance in DE 1.8.0 (2024.01.14): Fixed bug Heavy Scorpions were stacking up after using King Panic Fixed bug your Petards were blocking your Petard spawn while you were about to transfer Fixed a rare bug where your unlocked hero could block your Petard spawn Fixed a rare bug where you got only one Petard if you got 200 kills and a Petard transfer at the same time It is no longer possible to start transfer with 3 Petards in version 1.5/1.6, to prevent a Petard loss Fixed bug Spies was not researched in Imperial Age in DE